i LOVE THIS GAME!! ive played pretty much all of off fangames i have found in my childhood and now seeing bandit there was a huge surprise and brought back soo many memories
the art fits really well with the original game and i find the characters very interesting and well desingned, i really want to see more of this fangame!!
This is such a silly little game!! I haven't done a whole lot of thorough digging through it to find everything yet, but one thing I wanna mention is that in the folder for the game, there is no READ ME doc. I only mention this as the ending credits refer you to it, while it simply does not exist. That aside, I'm super excited to see more of this project! :]
The READ ME is not in the game folder itself. Upon opening the Tiny Terror Package file, you should see 2 folders and a Text Document. The first is the folder "Art of TT", the second is "Tiny Terror Game Files", and the Text Document is "TT READ ME". That text document is the READ ME referenced in the credits.
I've checked the current uploaded version and the file is included, so if you continue to not see it I can re-publish just in case ^^
I really love it! I love the characters and arts from pixel art/environment, cutscenes, and interfaces! So far it's really fun and I'm really intrigued and curious for more! This is really awesome and wish you the best of luck for the future development!! ^^
Incredible artwork with a basic narrative with no proper build up to the "good ending".
When divorced from the context of OFF, the narrative jumps heavily from a lot of places expecting you to already know what these fan character's stories are right from the get-go. There's a lot of leaps & bounds with these character's narratives that aren't communicated properly through the dialog or why you should care for a good ending that's not earned in all due respect.
There are also several problems with sign posting in regards to the game design of this vertical slice demo. When you arrive at the processing plant, the switch you need to slip in order to progress blends with the background to the point it doesn't feel like you could interact with it (Not saying yellow paint that, but make it stand out from all the green). Another instance is when it's spelled out what you need to do when you run into Bandit, it didn't feel like a wink & a nudge, but rather the developer telling me what to do as puppeteer by the character of Bandit.
Outside of these points, the sprite work is pretty outstanding, Finch's sprites in particular are well silhouetted in my opinion. Though there's some cutscenes where the perspective leaves a lot to be desired, when Den is looking at Finch over the counter as he states: "NEED... SUGAR..." the counter & the barrels are placed so wide from each other that it hurts when I see it.
Overall, this is a good first game, a lot to iron out, but also a lot of good here too. Just a matter of iterating & fleshing out the game as more & more time passes.
← Return to fangame
Comments
Log in with itch.io to leave a comment.
i LOVE THIS GAME!! ive played pretty much all of off fangames i have found in my childhood and now seeing bandit there was a huge surprise and brought back soo many memories
the art fits really well with the original game and i find the characters very interesting and well desingned, i really want to see more of this fangame!!
(sorry for any broken english)
This is such a silly little game!! I haven't done a whole lot of thorough digging through it to find everything yet, but one thing I wanna mention is that in the folder for the game, there is no READ ME doc. I only mention this as the ending credits refer you to it, while it simply does not exist. That aside, I'm super excited to see more of this project! :]
The READ ME is not in the game folder itself.
Upon opening the Tiny Terror Package file, you should see 2 folders and a Text Document. The first is the folder "Art of TT", the second is "Tiny Terror Game Files", and the Text Document is "TT READ ME". That text document is the READ ME referenced in the credits.
I've checked the current uploaded version and the file is included, so if you continue to not see it I can re-publish just in case ^^
Ooooh, I found it now!! Thank you, I apologize for not finding it before XD I'm not sure why I didn't think to look in the package file itself!
Here's my let's play of your game Amelia!
Can't wait to see the full game, will play it on my channel when you do!
Thanks so much for playing my game! I enjoyed watching your playthrough ^^
I really love it!
I love the characters and arts from pixel art/environment, cutscenes, and interfaces!
So far it's really fun and I'm really intrigued and curious for more! This is really awesome and wish you the best of luck for the future development!! ^^
PEAK!!!
Incredible artwork with a basic narrative with no proper build up to the "good ending".
When divorced from the context of OFF, the narrative jumps heavily from a lot of places expecting you to already know what these fan character's stories are right from the get-go. There's a lot of leaps & bounds with these character's narratives that aren't communicated properly through the dialog or why you should care for a good ending that's not earned in all due respect.
There are also several problems with sign posting in regards to the game design of this vertical slice demo. When you arrive at the processing plant, the switch you need to slip in order to progress blends with the background to the point it doesn't feel like you could interact with it (Not saying yellow paint that, but make it stand out from all the green). Another instance is when it's spelled out what you need to do when you run into Bandit, it didn't feel like a wink & a nudge, but rather the developer telling me what to do as puppeteer by the character of Bandit.
Outside of these points, the sprite work is pretty outstanding, Finch's sprites in particular are well silhouetted in my opinion. Though there's some cutscenes where the perspective leaves a lot to be desired, when Den is looking at Finch over the counter as he states: "NEED... SUGAR..." the counter & the barrels are placed so wide from each other that it hurts when I see it.
Overall, this is a good first game, a lot to iron out, but also a lot of good here too. Just a matter of iterating & fleshing out the game as more & more time passes.